[From Rick Marken (2003.12.13.1550)]
Dick Robertson (2003.12.12.2330 CST) --
Well, that might look a little like our results, but the graph isn't
long enough to see where it would go.
I agree. I wish he had let the kids keep solving the problem until they
were able to consistently make it through with no error. The data, by
the way, are from a dissertation done in 1980.
Their approach seems to make the research unduly complex.
I still don't really know what their method was. But I think it was
pretty simple. They just had kids (1st and 2nd graders) solve the Fox
'n Geese problem, which, if it's like Missionaries and Cannibals, is a
pretty hard problem. What they seem to be plotting is the number of
moves until the kid gets the problem into a failure state, which
probably occurs when the foxes outnumber the geese on one side of a
divide. It looks like each game is a trial that can last from 1 to 20
moves. I think the problem is solved if the kid can make 20 moves in a
row without getting into a failure state. What seems to be plotted is
individual data showing the number of moves on each trial until a
failure state occurs.
The blurb says this experiment was conducted over a three week period
so I don't know how much time there was between each trial. It looks
like each kid did 27 trials. If these trials were done over a three
week period there could have been days between some trials. I'd like to
know whether this is the case or not. If there is a lot of time between
some trails, that may account for the fact that the kids who seem to
solve the problem (indicated by a run of 20 move trials) always have
some trials during this run where they fail.
It looks like the data is relevant to reorganization because the number
of trials until failure seems to vary randomly until suddenly you start
getting 20 move (solution) trials. One kid (the last one, ID =15) even
seems to show a distinct plateau before final solution. From a PCT
perspective (and consistent the results of your study with Glines) this
would suggest that the kid is able to control the problem at one level
(relationship, perhaps, where the kid can control the relative number
of foxes and geese) but not the level that allows solution (program,
perhaps, where the kid can control the move contingencies that produce
the goal result, which is probably to have all foxes and geese on the
other side of a divide).
Martin Taylor (2003.12.13.09.24) --
I think the Fox and Geese game also involves learning a new
perception, but at a rather more abstract level.
I agree. If Fox a'n Geese is like Missionaries and Cannibals, then the
perception the kids have to learn to control is a rather complex
algorithm.
I'm not sure what kind of reorganization is involved in the new
perception in Tanner's study.
useless skill I learned while doing my doctoral research -- I would say
that it's not so much a new perception that is learned. It's learning
_which_ existing perceptual variable(s) to control in order to
accomplish the task.
But the results do seem to point in the same direction--not
perceiving and then suddenly being able to perceive the new structure.
Yes. That's the interesting aspect of the data to me. It suggests that
kids are basically behaving randomly -- reorganizing in an unsystematic
way -- until they suddenly hit on the perceptual algorithm which, if
controlled, lets them solve the puzzle _regularly_.
I think there may be ways to design these kinds of studies (using
puzzles like Fox 'n Geese) so that the transition from random
reorganization to systematic control can be seen more clearly.
Best regards
Rick
···
-----Original Message-----
From: Control Systems Group Network (CSGnet) on behalf of Rick Marken
Sent: Sat 12/13/2003 5:50 PM
To: CSGNET@listserv.uiuc.edu
Subject: Re: Reorganization
From my experience with learning to detect signals in noise -- a
---
Richard S. Marken
marken@mindreadings.com
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