# Robertson/Glines study

**URL:** <http://discourse.iapct.org/t/robertson-glines-study/10042>\
**Category:** CSG1996\
**Created:** [March 26, 1996, 5:52pm UTC](http://discourse.iapct.org/t/robertson-glines-study/10042 "1996-03-26T17:52:11Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Richard\_Thurman1](http://discourse.iapct.org/letter_avatar_proxy/v4/letter/r/48db29/32.png) [@Richard\_Thurman1](http://discourse.iapct.org/u/Richard_Thurman1)\
**Post date:** [March 26, 1996, 5:52pm UTC](http://discourse.iapct.org/t/robertson-glines-study/10042/1 "1996-03-26T17:52:11Z")

</div>

[From Richard Thurman (960321.0959)

> Rick Marken (960321.2100)

> > Richard Thurman (960319.1450) --

Thanks for responding to the "Phantom Plateau" questions. I will want to  
follow up on them in the near future. But, unfortunately, I'm hard  
pressed for time this week. I just didn't want you to think they have  
gone unnoticed.

One issue though:

> > 3) Shouldn't there be some follow up studies done in this area?...

Have

> > you (or anyone) thought about how to extend and improve the study?

> There sure should be follow-up studies but I don't think there have been  
> any yet. I have thought about it a little -- way too little. I think it  
> should be possible to get a better picture of the reorganization process  
> in this kind of study. My goal would be to design the study so that we  
> could continuously monitor the variables that would have to be controlled  
> in order to "solve" the problem (keep the score going up).

.  
.  
.

> I think the trick of doing experiments on learning is to design tasks

that are

> easy enough to learn so that the subject doesn't become frustrated but

hard

> enough so that there is something to learn. It's a tough area, and when

the

> going gets tough, I get going -- away;-)

How about if I meet you half-way on this. How about if you describe what  
would be necessary to replicate and extend this study. And I will try to  
gin up a version (in Hypercard or something) that we could use in some  
joint research. I don't yet (but I think I can) have a handle on just  
what the original program did. What I think I need is a little more  
detail.

Or another idea may be to extend and replicate this using our VR  
equipment. It might be kind of fun to create an "immersive learning  
station" or something like that. Developing VR applications are just a  
tad harder than hypercard but it might be worth it. (If we jump on it we  
may have something to show at the CSG meeting in July.)

Rich
