[From Shannon Williams (951220 10:00 CST)]
Martin Taylor 951219 13:20
Is cost created/generated by our internal organization or by the
organization of our environment?The less smart-ass answer has to be presented from a PCT point of view,
which rather takes away from its relevance to a discussion of reinforcement.
You said: (Martin Taylor 951218 15:00)
>The cost function I envisage can be seen by analogy. To a
>person with $2, the "cost" of a $1 item is greater than it
>is to a person with $10.
[BTW - notice that your statement does not mention or even
assume that "cost" is related to "goals" (or to a person's
internal organization).]
You also said: (Martin Taylor 951219 10:30)
>I don't think it is in the least unnatural, or suggested
>by "reinforcement" that it costs you more to give up
>something of which you have only a little than to give up
>the same quantity of something of which you have a lot.
[BTW - Notice again that there is no mention or requirement
that 'your cost' is related to 'your goals'.]
I could quote most of your post about this subject, but I think that this
is enough. My point is only that Bill replied to you:
Bill Powers (951218.1715 MST)-
>OK, you've invented a nonlinear cost function. This requires
>the rat to know how much of the resource is left, as well as
>how much it is getting,
and you responded:
Martin Taylor 951219 10:30-
>What does "how much it is getting" (of food pellets) have
>to do with how much of the resource (energy, time, number of
>paws...whatever) it has available?
And I reply:
Your whole cost analogy is centered around the concept that if more
resource is available, it costs less to use it. In other words, your
analogy is centered around the environment in which control loops exist.
So the perception of cost (if it is perceived) would be generated
internally and constrained by the environment, just like any other
perception.
It is true that if the environment offers only one path to food, then
you must walk that path in order to get food. But I do not see this
as a constraint. I think that I see it as an option: You have the
option to satisfy your hunger. What gets constrained is the control
loops that for some reason are disturbed when you walk the path.
-Shannon