[Martin Taylor 2003,12,04,1718]
I'm in two minds as to whether to contribute to this discussion,
because to my mind the appropriate approach is a bit more complex to
explain than is normal practice here. But, being no angel, I'll rush
in--and probably out again just as quickly
[From Bruce Gregory (2003.12.04.1700)]
"Everything that needs to be said has already been said. But since no
one was listening, everything must be said again."
Andre Gide
Well, that about covers it
[From Bill Powers (2003.12.05.0750 MST)]
Apparently mysterious effects often turn out to have simple explanations
when the underlying principles are known.
However, to be less cryptic, I have to back off a long way, to the
REASONS why you get fractal effects in nature. Fractal technically
does imply some kind of self-similarity at all scales from infinitely
small to infinitely large, so, clearly, no physical system can be a
fractal. Usually, things are called fractal when self-similarity
applies over a reasonable range of scales.
There has to be a mechanism that accounts for any shape. Things get
square because they have the appropriate crystal structure or
cleavage planes, or because some purposeful entity (read "human") has
decided that square is the desired shape. Fractals (in the colloquial
sense) are harder to make purposefully, but easier to make naturally.
The classic example of a fractal system is the "sandpile avalanche."
To create a classic sandpile avalanche, drop grains of sand one at a
time from a fixed dispenser onto a flat table. The first few grains
bounce around on landing, but after enough of them have been dropped,
a more or less cone-shaped pile begins to form, as each falling
sand-grain finds a "nest" of earlier grains in which to sit. The nest
might be at the very top of the pile, but if it is, then that nest
won't be there for the next grain, which has to fall down the slope
until it finds its own nest, partway down or on the table at the
bottom of the hill.
Each falling grain has momentum and kinetic energy. Each static grain
not already on the table has potential energy with respect to the
level of the table. A grain that forms part of a nest may be
precariously balanced, and the newly falling grain may have enough
kinetic energy to dislodge it. Now we have two falling grains, each
of which has kinetic energy, and each of which must either find a new
nest or must fall down the slope to the table surface.
If many grains find nests on the slope, the cone steepens, and it
becomes more probable that the next falling grain will dislodge
another, and then the two will dislodge yet others, in an cascading
avalanche. The avalanche will stop when all the moving grains have
found nests stable enough to absorb their kinetic energy without
breaking the nest. Some avalanches are big, some small. When the cone
gets very large, the avalanche distribution follows the usual fractal
laws. It is a self-similar system. There are lots of little
avalanches, and very few big ones, according to the power law Bruce
described.
One more thing to note--if the table is lightly vibrated, the
quasi-stable slope of the cone will be flatter than if the table is
stationary. The reason is left as an exercise for the reader (but
don't think too trivially about it. Think energy distributions and
nest stability).
This sandpile system is much more general than one might at first
think. The same phenomena show up in all sorts of places, for the
same reason: there is a potential for change in the interacting
elements of some static system; something causes one element to
change, which may or may not cause a neighbour to change ... As the
system "energy" builds, the likelihood of one change causing another
increases. Sometimes that results in a lot of changes happening more
or less all at once, but much more often only a few elements change.
When the system is a reorganizing hierarchy, I used (ten years ago)
to call this effect "The Bomb in the Machine." And I suspect, without
having analyzed it properly, that it is why Bill's huge reorganizing
system runs away when he stops reorganizing. The system is still in a
very high energy state, like a too-steep sandpile. I also suspect
that given enough reorganization time, the big system will
quasi-stabilize, so that only small portions of it run away most of
the time, and occasionally much or all of it will.
One of the key factors in this effect is what one might generically
call the "coupling constant", the degree to which effects in one
element influence the behaviour of others, or the likelihood that one
will affect others. Often, in such systems, there is a phase change
as one increases the coupling constant, from a situation in which
only little "avalanches" ever happen to one in which everything
topples at once. Right on the edge is where the classic sandpile
lives. A bit steeper, and everything would fall; a bit flatter, and
there would be no big avalanches. That's the rationale behind the
generation of the self-supporting loops described on the Web pages
that were being discussed a few days ago.
<http://www.mmtaylor.net/PCT/Mutuality/many-control.html>
I think normal reorganization in a growing hierarchy also tends to
that edge between too much stability and none. Growth in an
unchanging environment makes the hierarchy very unstable against
small changes in the environment (as a tree is weak if it is always
protected from being blown by the wind). A sandpile grown on a
stationary table soon falls apart if the table is slightly joggled.
Likewise a hierarchy that is coddled too much early on can easily
blow up when confronted with novelty--but on the other hand, a
hierarchy stressed too much while growing may never be able to
reorganize to be effective.
Martin